The ghoul is a monster that feels the urge to feed constantly of flesh, fear or chaos. Their moves are about morbidity and death. Their darkest self is about fighting the temptations.
Add 1 to one of these: Hot -1, Cold 1, Volatile 1, Dark -1
The hunger: You have an hunger for (choose 1): flesh, chaos, power, fear. When you are rolling to pursue an hunger, add 1 to rolls. When you ignore a feeding opportunity, you are uneasy.
Disaffected: When someone gives you a hot string, you can convert it into a cold string. You can’t do it later, you have to choose in that moment.
Short Rest for the Wicked: When you die, wait it out. Some hours later, you wake up fully healed, in your darkest self.
Watchful Golem: When you defend someone without them ever knowing about it, mark experience.
Ending: When someone listen when you talk about your death, roll +Cold. On a success they choose if they are Scared or Turned on. On a 10+ you gain a Cold string over them.
When someone lashes out at you, you can decide to be Turned On instead of Scared.
While you are in your darkest self, whenever you ignore a feeding opportunity, your victim takes a Cold string on you. You escape your darkest self when you feed.